


Willie was the first character I modelled, textured and rigged myself. He was a bit more complicated than Lil’ G, as he required a spine, antennae, individual fingers, and a head setup with a GUI for controlling the facial blend shapes. Through this project I learnt how to model for rigging and texturing more effectively, and also picked up several key rigging skills such as IK Spline setups, using constraints to eliminate the need for counter-animation, and individual finger control attributes. I also got the hang of painting weights with this one, as well as touching on MEL and expressions while creating the facial GUI.
No comments:
Post a Comment