Daves Work
Monday, 23 May 2011
Modelling Show-Reel
This reel was created specifically for a modelling job application, hence it's focus on some of my latest models. Examples are from "A Fist Full of Needles" and "Sting Rays".
This video also show off a high-rez elephant bust I created using Mudbox.
Updated 3D/motion graphics show-reel
This show reel includes some of my latest projects, largely focussing on my learning of After Effects. These include projects for some amatuer clients, including a local author, a local musician and an amatuer Easter production.
Wednesday, 23 June 2010
Bare Bear - Full Vid
Bare Bear was a live industry brief that four students (myself included) had the privilege of working on based on the success of our Cribbin' short. The client was Paul Shurey, who was head of digital media at Tiger Aspect studios, and the brief was to create a demo to accompany a childrens book that would later be pitched for broadcast.
The story when we recieved it was of a fur-less bear who travels the world to meet different kinds of bear and trying on different bear costumes in an attempt to work out what kind of bear he is. We developed the concept art further, and added the element of a magic wardrobe that takes him to different countries and fits him with the appropriate costume.
My Roles
I modeled, lit, textured, rendered, and did the post production (compositing and after effects design and animation) on the dump scene. I also textured the naked bear model, and rigged for each scene.
As you can see from the film, and as I mentioned in a previous post, the animation in my scene ultimately got cut in favour of the story-book style introduction. While I did not get to finish my animation as a result of this, it also meant I finally got a decent chance to get to grips with Adobe After Effects, and enjoyed composting and animating the text effects on this.
Modelling / Texturing / lighting renders




Cribbin' short film
So this was the first short film I ever worked on in a group..
My Roles
My role was to model, texture, light and render the first scene (the mansion exterior) as well as rig two variations of the same character. (Lil' G).
I also animated the camera movements, clouds and doors for this scene.
I enjoyed this project very much, and learnt a lot from it!
Willie Billiams: Full vid
This is the full Willie Billiams character vid; a second year project at Ravensbourne. (Apologies for the quality lost when uploading to Blogger.) The video is essentially a credit sequence, so my roles on the production should be obvious; essentially I modelled, rigged, textured, lit, rendered and did my share of the post production work (using After Effects.)
Animation Samples
Whilst animation is not my strongest skill, (having focused on other areas of the CG pipeline during my degree), as a rigger I have worked very closely with the animators throughout and am therefore competent with fundamental animation techniques and principles. (Such as the use of the graph editor, posing, stepped shot breakdowns and integrating the 12 key principles of animation into a shot.) Below are a few examples of shots that I have animated myself:
This first one is of Lonato getting frustrated while fishing with Nahil and accidently throwing his line in the river. The shot is unfinished, as it got cut towards the end of the project, which is a shame because I liked the way it was going.
This is just a quick animation test of my fishing pole rig: it works very nicely, and I'm pleased with the apparent taughtness and elasticity of the rod as it casts a line.This is the final playblast tester of my camera movements from Cribbin'. It works well enough for the film, but was quite tough for what it was as it was my first attempt at animating cameras and I was attempting to parody the difficult camera work of MTV Cribs.
This was my shot from Bare Bear before it was decided that my scene would not be animated, but instead be a series of stills to accompany a story-book style opening. The shot was essentially just meant to portray Bare Bear looking generally fed up and a bit loneley.
I was dissapointed by the decision to change this scene, as it meant that I didn't get to finish animating again, but on reflection it was definately for the greater good of the project, and the final scene looked good. (Plus I learnt a bit about animating in After Effects as a result.)
