Wednesday, 23 June 2010

Modelling / Texturing / lighting renders















Here's a few samples of various models / scenes that I composed.
The top left render (the dump) involved the most work, particularly in the field of lighting as it is a night time scene. Occlusion layers and compositing on After Effects played a big part in getting the look right.
The bed and the unfinished building were really just testers that helped me get to grips with UV mapping and various texturing techniques (such as creating psd networks).
The mansion is from Cribs, and was more of a rendering achievement that texturing, as this was the scene where I learnt to use mental ray tools such as ambient occlusion and global Illumination. The textures are minimal, so the look was achieved through polished rendering.
All the models, textures and lights in these shots are my own.

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